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The rest is history.Ītkinson: How has the fan game community changed over the years? So, after acquiring my own copy of Click & Create, I set about learning. The graphics were incredibly simple, the game didn’t even have scrolling, and it was plagued by a bug called “Killing Death.” It meant that sometimes, when Sonic would bop an enemy, it’d also kill him at the same time, even if you had rings. The talk of the town when I got there was the final release of the original “Sonic Robo-Blast,” made in an earlier version of The Games Factory called “Klik ‘n’ Play.” I wasn’t impressed.
#Mobile sonic fan games software#
It linked to a website called “Sonic Fangames HQ.” Here was a whole community of fans making their own games, most primarily using a piece of software called The Games Factory (which was also available under a different name, “Corel Click & Create” – same software, different brand). Either way, it piqued my interest, because there hadn’t been any real Sonic games for a few years. Or it was going to be, at any rate I don’t think it got very far. High school meant better access to internet-connected PCs, and eventually I stumbled upon something called “Sonic 2000.” It was a Sonic game running in DOS, created by a fan. So it was a challenge to make anything substantial. The only problem was, if your batteries died, all software you had written would be erased.
#Mobile sonic fan games how to#
I started out by making simple text adventures (which I called “Moviegames,” usually involving whatever my favorite movie was at the time – Jurassic Park, Men in Black, etc.) and eventually started learning how to do ASCII graphics. Using what I knew about QBASIC, I taught myself TIBASIC by reverse-engineering games other friends would send me. Starting high school, we all had to buy TI-8x calculators for Algebra, which came with TIBASIC.
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But the idea of making your own games stuck with me I started learning QBASIC on my home PC (an old hand-me-down 33mhz desktop running Windows 3.1). Unsurprisingly, we received a rejection letter shortly after. My friends and I wrote up some very barebones documentation for a game we called “Sonic: In Your Face” and mailed them to the address Sega printed on the back of their game cases. Sometime in middle school, I started to wonder just how video games were made. I’m hiding it behind the “Read More” tag because as always I tend to be pretty longwinded (as usual but that’s the entire reason I asked if it was okay for me to post)Ītkinson: How did you first get into fan games?
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I also checked in with Atkinson and he’s okay with me posting our full interview. That alone makes the article worth checking out, if you ask me. That’s a name I haven’t heard in a very, very long time.
Give it a read! I’m actually genuinely impressed the author (Ryan Atkinson) managed to track down Aytaç Aksu. I was interviewed to be part of this article over at Cultured Vultures! It talks about the history of Sonic fan games in the wake of Sonic Mania. I’m hoping against hope that Sonic is also for some reason in Shin Megami Tensei V, but I don’t think we’ll be that lucky.LINK: The Weird and Wonderful History of Sonic Fangames | Cultured Vultures He does have an entry in the game’s Demonic Compendium however. You can only convince Sonic to join your party through talking him into it or fusing other demons into him. The Liberation Dx2 website has a special page for the new Sonic event that lets players summon the speed demon, so to speak, as part of a 30th anniversary celebration. So when Sonic the Hedgehog comes knocking, you have to ask yourself a few lore-defining questions here.
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The game itself has had collaborations with various other series like Devil May Cry and Bayonetta, but those games at least have demons as either protagonists or major characters. Liberation Dx2 follows the same basic idea as the main series wherein players summon and battle with demons as their partners. Now we know the actual reason why Sonic has been so insistent on insisting he is a hedgehog: because he’s actually a demon.Īt least, that’s the answer we’re getting from Shin Megami Tensei: Liberation Dx2, a mobile RPG from Atlus and Sega. It’s very much adding information that asks more questions than immediately needed answering. It has always been a little weird that Sonic has needed to append “the Hedgehog” to his name.